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    STUDIA INFORMATICA - Issue no. 3 / 2011  

Authors:  SABIN C. BURAGA.

In this paper we propose a general method of using RDF and OWL models to represent the knowledge within an electronic game. Following this approach, we are able to separate programming from resource allocation (creating and allocating the AI procedures and dialog, structuring and manipulating game elements, etc.). This work demonstrates the integration of the DL-based ontology in a game by using Jena, a Java semantic framework. As a case study, we are implementing the base for a fantasy RPG type game that includes intelligent methods for several key activities: character creation, NPC generation, a simple battle system, etc.

Key words and phrases. knowledge representation, game computing, RDF, OWL.

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