AMBIENTUM BIOETHICA BIOLOGIA CHEMIA DIGITALIA DRAMATICA EDUCATIO ARTIS GYMNAST. ENGINEERING EPHEMERIDES EUROPAEA GEOGRAPHIA GEOLOGIA HISTORIA HISTORIA ARTIUM INFORMATICA IURISPRUDENTIA MATHEMATICA MUSICA NEGOTIA OECONOMICA PHILOLOGIA PHILOSOPHIA PHYSICA POLITICA PSYCHOLOGIA-PAEDAGOGIA SOCIOLOGIA THEOLOGIA CATHOLICA THEOLOGIA CATHOLICA LATIN THEOLOGIA GR.-CATH. VARAD THEOLOGIA ORTHODOXA THEOLOGIA REF. TRANSYLVAN
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STUDIA EPHEMERIDES - Ediţia nr.2 din 2016 | |||||||
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THE EFFECTS OF DIGITAL GAMES CONSUMPTION. Autori: CREŢU CĂLIN. |
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Rezumat: The paper The Effects of Digital Games Consumption is a literature review of existing studies conducted by scholars from multiple fields that have studied the effects of digital games on the audience’s physical and psychological lives as well as the ways digital games influence social groups and the relations between individuals. While the effects of other, more “traditional” media, such as television or radio, have been thoroughly studied by scholars from domains such as medicine, psychology, communication and sociology, the digital game industry has remained myth ridden for a long time before scholars started treating digital games as a media product that has effects on their target audience. The present paper aims to show how in time, scholars have proven or disproven claims, myths and theories regarding the effect of digital games consumption. Among these theories, we can find those supporting claims such as: violent digital games create violent behavior in children, digital game consumption leads to non-social behavior in youth or the ill-effects of long-term digital game consumption on player’s health. Keyterms: digital games, effects, media consumption, social skills, violence |
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