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    STUDIA EDUCATIO%20ARTIS%20GYMNASTICAE - Issue no. 4 / 2020  
         
  Article:   CONSIDERATIONS REGARDING THE DEVELOPMENT OF THE eSPORTS PHENOMENON.

Authors:  BARBU MIHAI CONSTANTIN RĂZVAN, BURCEA GEORGE BOGDAN, DIACONESCU DRAGOŞ LAURENŢIU, POPESCU MARIUS CATALIN, TURCU IOAN, APOSTU PAULA.
 
       
         
  Abstract:  DOI: 10.24193/subbeag.65(4).36

Published Online: 2020-12-30
Published Print: 2020-12-30
pp. 109-118

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eSports (Electronics Sports or short for esports, e-sports) is the term used in multiplayer computer games competitions, most of them organized and dedicated to professional players. Nowadays, esports has become a real industry, generating profits for the hardware companies, for the event organizers, but especially for the players, who can reach record receipts from the awards given at different events around them. Esports has slowly evolved into a cultural phenomenon. Across Asia, North America and Europe, the best pro gamers are competing for a share in hundreds of thousands of dollars at each tournament, watched by thousands if not millions of people around the globe. The present paper aims to present some theoretical aspects regarding the connection between sport and society, and also the development of electronic sport in Romania.

Keywords: eSport; Professional video gaming; Competitive video gaming.
 
         
     
         
         
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